A glimpse into my edjamaction, here for you is the first part of the pre-paper for my literature review.
It is well documented that in the United States and other industrial nations around the globe obesity is a growing issue. Beginning around 1980, the rate of obesity rapidly accelerated from its previous small incremental growth line (Finkelstein, et al 2005). The U.S. is at the forefront of the trend with an estimated three out of ten people being obese (Caban, et al 2005). Other countries have identified similar growth rates, but none have reached the percent of heaviness found in the U.S (Millar, et al 1987). Being at the forefront of this issue should give great cause to invest in finding an answer, finding a way to turn it around.
The growing obesity issue fits perfectly into applied sociology and will be a perfect textbook example of personal trouble versus public problems in the future. Many individuals are suffering from excess weight as a personal problem. Few can see the larger societal forces that have helped push them towards being a statistic. It is far easier for individuals to look at their own lives to try and pin point the cause. Undoing that cause (if possible) though is unlikely to completely solve the problem. Jane started eating out more as her schedule became busier and started to gain weight. Jane can attempt to eat out less, however her schedule will still be hectic and she is likely to relapse. Society is invested in its population’s (and Jane’s) good health. It needs healthy people to be a healthy, growing society. Being obese increases a person’s likelihood of bad health and puts them at risk of developing several serious diseases, all of which lends itself to a shorter lifespan, higher medical costs, and lower productivity (bad for economy) (Finkelstein, et al 2005). Imagine the state of the U.S. if one third of its population were constantly in and out of the hospital with mortality rates on the rise and unstable economy.
A review of current literature is essential to identify the societal forces that helped cause the increase in obesity and any work conducted to disclose individuals’ perceptions of their weight gain. The results of any published reports of actions tried will be examined. This can be used to develop ideas, programs, and policies that can counter the obesity trend to answer the question of how to turn the tide?
Thursday, October 30, 2008
Monday, October 13, 2008
everyone is a gamer
there have been no posts lately for two reasons: 1) i had a big midterm that was the only test i have all semester, so i studied like hell for it, b) Dylan bought me a copy of Sims 2 Castaways. i'm not sure how smart that was.
when i was a little me, my parents had a SNES and i loved to play Sim City (i don't remember exactly which one). i think i liked starting with nothing and building it into something. starting with a few little buildings and turning it into a thriving metropolis. and then of course destroying it with a tsunami or godzilla. as a teen the original The Sims came out. i liked that well enough too. being that age i liked designing my own house, working to buy things for it. i bought a couple of the expansion packs, but then it got to be too much. too many add ons. (greedy money business types :( )
so i went on hiatus again. i have since started dabbling in casual games because they fit my busy life. Sims Castaways is a little more casual. i've been playing for a half hour here and a hour there. the little story of being stranded on an island gives the game more meaning and purpose, so i've rather taken with it.
hard core gamers will probably never read me again because of my profession to be a casual gamer, they can stuff it for all i care. just because i do not play the way they do does not mean i love video games any less. my theory is that everyone is a gamer.
i do not believe there is a person in the world who does not like to play. it is just a matter of finding the right game for them. for a great while the video game industry has been focused on catering to core gamers, but their time is ending. after all the first video game was pong, definitely a casual game. the number of non-traditional gamers (and their pocketbooks) is much bigger than the number of core gamers.
so i say onto you: take a break, play a game, and feel the stress melt
when i was a little me, my parents had a SNES and i loved to play Sim City (i don't remember exactly which one). i think i liked starting with nothing and building it into something. starting with a few little buildings and turning it into a thriving metropolis. and then of course destroying it with a tsunami or godzilla. as a teen the original The Sims came out. i liked that well enough too. being that age i liked designing my own house, working to buy things for it. i bought a couple of the expansion packs, but then it got to be too much. too many add ons. (greedy money business types :( )
so i went on hiatus again. i have since started dabbling in casual games because they fit my busy life. Sims Castaways is a little more casual. i've been playing for a half hour here and a hour there. the little story of being stranded on an island gives the game more meaning and purpose, so i've rather taken with it.
hard core gamers will probably never read me again because of my profession to be a casual gamer, they can stuff it for all i care. just because i do not play the way they do does not mean i love video games any less. my theory is that everyone is a gamer.
i do not believe there is a person in the world who does not like to play. it is just a matter of finding the right game for them. for a great while the video game industry has been focused on catering to core gamers, but their time is ending. after all the first video game was pong, definitely a casual game. the number of non-traditional gamers (and their pocketbooks) is much bigger than the number of core gamers.
so i say onto you: take a break, play a game, and feel the stress melt
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